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Online mode is one of the most important things on the list. Wanting the basic decks of all the clans is something small that nobody would really care about but it would make it so much easier than having to waste 1000 VP to get the deck you wanted to play with from the very beginning. Something like the Naruto Storm Games’ survival mode or Pokken Tournaments’ story mode would be enjoyable to play every now and then. In reality, Bushiroad seem to have abandoned the old Cardfight Vanguard so it is unlikely that we will ever seen G Guardians in the video games for a very long time:( I believe having extra modes after completing the story mode could be a way of increasing the longevity of the game.
#Cardfight vanguard ex series
I have not played any of V Series which is why I am biased towards wanting two story modes.
#Cardfight vanguard ex trial
All official trial decks usable from the beginningĮven though an English release would be great for international players, the Cardfight Vanguard video games have all been in Japanese only beforehand so it seems unlikely that Furyu would change that policy. Same amount of modes and options that previous games had Basic decks for each clan accessible when choosing first deck Different modes accessible after completion of the story mode(s) All cards made throughout the history of Cardfight Vanguard Two story modes (one mode taking place where the Cardfight Vanguard G video game left off while the other follows the V series anime’s story)
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English or a non-region locked Japanese release With Cardfight Vanguard EX to be released in four to seven months, now is a better time than ever to make a list of predictions and hopes for the upcoming game. The game being in Japanese also adds to the game’s difficulty. This challenge is very difficult and only the masochistic should attempt it. I quickly got destroyed afterwards which left me at a loss for words because I messed up the unbelievable good start I had. I lost all of my seven decks before barely winning with Pale Moon. I had some losses but had seven decks ready to fight against Aichi for the final time with my strongest deck (Aqua Force) and a Pale Moon deck not built yet but ready just in case. My tactic was to get as many worthless trial decks as I could to keep my self safe while I tried to build a complete/perfect deck in Ride to Victory. This challenge makes each battle have a feeling of importance and makes unlucky triggers or starting hands even more infuriating. I have attempted this challenge five times so far and have not succeeded. This challenge is similar to a Pokemon nuzlocke challenge. Tournament matches (for Lock on Victory and Stride to Victory) are optional(attempt at your own risk).The challenge run is over once the player does not have any more decks that can be used and has lost one of the missions.The player must complete every side quest and main quest(missions excluded) to complete the challenge run.After failing a mission, the player is no longer allowed to play any more missions (do not cheat by looking up the solution online).After losing with a clan, the player is no longer allowed to use the clan for any more battles (missions do not count).I decided that it would be fun to create a self-imposed challenge to make the games much more difficult, frustrating, and enjoyable.
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The main was cause was the infinite amount of lives given to the player and there being no sense of consequence for previous losses. Recently, I have been playing through the old Cardfight Vanguard video games and thought that they weren’t that challenging.